Ropecon 2004
Again, again, it is time for Ropecon, a huge role playing convention even with 3500+ visitors. Here is my moblog from the 'con:
Kolibri has had a sudden anxiety attack over turning thirty. I, having passed that mark long ago, realized that there is very little I can say.
At some point you start to think of your life, and generally feel bad or good about it.
Thirty is as good as age as any.
Our society attaches certain labels to certain ages, and thirty is one of the ones where you are supposed to finally turn into a responsible adult (in case you hadn't done it before). I don't believe the exact age matters, but I think it is necessary for people to pause at some point and reflect. It's even inevitable. It's a part of growing up. So one should not feel too bad about it; in fact, one should welcome these moments of self-reflection. They are good.
My life changed at 27, and realized I am not who I thought I was. It took me a few years to get to grips with the fact that I am still, even at 34, at a complete loss as how to I should lead my life. It's like the more I learn, the less I know. And I guess that's how it should be. People who are older than me, feel free to correct me.
All I can do is to rely on some things that I think I know now. But I'm still "waddling through the swamp with leaking boots, in the dark with no light, and having no clue where to go; just trying to find firm ground; and not to drown."
It's late evening, and I'm ready to go home. I say good night to people, and step outside into the cool summer air.
There are many people enjoying the night outside. I buy a lörtsy (a sort of an apple pie; Karelian delicacy) and sit on a rock, next to a group of three. The man is half-naked, and he plays the guitar, with a soft touch. A girl wearing feathered wings comforts the other girl who is dressed in dark, weeping.
I hear the sounds of the con around me. People chattering away, meeting people, talking to friends. Everyone is nice to each other; very few people are drunk; nobody is angry.
I swat at a mosquito, and munch my lörtsy. And I suddenly feel alone, very alone.
Good people are around me; and friends are just a short walk away. But I would still rather have A Certain Someone sit here next to me on this warm and light Finnish summer night.
I miss her.
Here are some quick and unstructured notes from Erick Wujick's talk (the designer of Amber).
- First, individuals characters were introduced to strategy games to provide things like "what if Gandalf had been fighting with the Allies"
- Magic was originally a form of artillery
- "People tried to kill me because I was trying to take their dice away from role playing when I was talking at Gencon about Amber"
- "Zen and the art of roleplaying"
- Removing everything that is not absolutely necessary - turns out that almost everything can be removed (dice, combat system, game master, players) => a role playing game has no essential components
- "I have no idea what a role playing is, even though I do it 30 hours a week for 20+ years for a career"
- "Every hour you are playing a role playing game YOU're paying for it - thus it's stupid to fall asleep (as in not being aware)"
- You can only create an experience if you try something new; not repeat what you have already done
- We have to break the rules - do things we've never done before
Random change of subject: Computer games
- 2003 US game market worth about $20 billion USD - more than Hollywood + all TV
- 2008 global gaming market worth about $46 billion (est)
- Games not that different from 10 years ago - technology is only better
- Moore's Law
- Every second of a movie takes about two hours to fix by one person
- In a few years, the game industry is movie quality. Where do they go next? So far the designers have not been an important part of the team - graphics people and programmers dominate the field.
- To which designers should the game industry go to?
- Example: Starcraft sold 3 million copies - 500,000 of them to South Korea
- One person installed them in all Internet cafe's - all computers could play Starcraft
- All copies were legitimate, hence plenty of money generated
- Own level generation and creativity became a huge thing among kids
- Government support for game industry starting at 1999: $500 Million USD support
- 1$ Billion revenue in 2003, 80% of it from South Korea
- Major game studios opening in China in the next couple of years
- Not a lot of creativity in Asia, though, due to education system (no mistakes, too much time used for learning to read/write. They are afraid to do stupid and bad things. Correctible through training.)
- At the age of 18, most Western kids know 500 games. In Asia, they know 40.
- In role playing games, you are not following anyone else's script
- Until you put your own toys together, you don't really understand toys (if you've never played with Lego...)
- Small countries lose their own culture under the pressure of the big ones
- What happens to the culture within games?
- In Gencon, 20 new game companies every year => always new stuff being produced. US gaming culture is thus protected because of the inability to understand that most companies fail ;-)
- Small countries should dip into their own strong culture and mythology and history for creativity
- Computer games are only narrow slices of the RPGs
- GTA III is actually closer to roleplaying than FPS-games - it allows you to "go anywhere"
- Computer game designers do not understand games - they understand technical issues, but they do not understand the fundamental differences between multi-player and single-player games. Most MMORPGs are FPS -games, expanded to just multiple players.
- How do we create games that allow for complete immersion
- Last 10 years of published RPGs have been going to the wrong direction
- Game designers are too good in creating rules that are perfect (too well balanced, "something for everyone")
- It's a dead end
- Difficult part in gamemastering is challenging players until they want to "get out of the box"
- "I once ran a really horrible game. Then I saw Alien 4, and was glad - because my game was better, and I didn't spend 100 million dollars in doing it."
- "I know how to run a perfect game. I've done it a hundred times. But it's not transcendent. Many of my ad-hoc games are better. Because I take risks and confront the possibility of failing. When I don't know what is happening."
- Part of the problem of computer games is that they are making other people rich - licensing only makes the IP owner richer. The future of RPGs is about creating IPR.
- "Most people who say they did roleplaying and are now in the games industry only played mechanical combat simulations. Very little character gaming." They replicate their own good moments in game industry(?)
RUN!
"If Clint Eastwood played Aragorn, that would be the ultimate in fantasy coolness."
"My role playing game is challenging. It does not have an index."
"My next game might be a bit like Sopranos meets West Wing."
"Finns are no longer afraid of confessing to being role players - people even put them in their CV's. It's become acceptable, even a positive thing in art and culture circles. It's considered as a performance art."
"The threshold for publishing role playing games is lower than novels in Finland."
"My game helps teenage boys. You no longer have to explain dice rolls to girls when they ask 'what is role playing?'"
Tonights worst and the most untranslatable (and incomprehensible) joke:
Miksi Otto pitää japanilaisista teinitytöistä? Koska Otto on lonkero...
(If you got that one, you should worry. Seriously. Your geekiness would be at an alarming level. Not to mention your morale.)
At 5 am, the whole info desk sings and dances BadgerBadgerBadger. We get only one funny look, from a guy who has fake vampire teeth.
Three hours to go.
*grin*
Nothing alarming is happening; the mandatory ambulance has already visited the con. The police have not yet, and neither has the fire brigade. But the night is young...
Three days of constant chatter and weirdosity...
Encouraged by the recent successes of the Kallio and Tampere meetings, we figured it would be fun to have an Oulu blogger gettogether as well. I'll be in Oulu for the most of the next week, and at least Naamioiden takana and pnuk will be present.
The place: Cafe Milou (Asemakatu 21)
The time: 18.00, Wednesday, 28.7.2004.
And then the Finnish version (ja sama suomeksi, kiitos):
Kun nyt Kalliossa ja Tampereellakin tapaillaan, niin miksei Oulussakin. Päätimme siis järjestää Pnukin ja Outin kanssa ystävällishenkisen tapaamisen. Tsingis-kaanilta perityllä organisaatiokyvyllä päätimme despoottisesti ajaksi ensi keskiviikon kello 18, paikkana Cafe Milou (Asemakatu 21). Trio Erektuksen perintöä kunnioittaen paikalla lienee myös lievästi humaltuneita go:n pelaajia jokunen, mikä ihan varoituksen sanana lausuttakoon.
Tervetuloa kääntymään ja katsomaan millaisia naamoja siellä blogien takana vaikuttaakaan. :)
Ropecon is upon us again. So I dig my old notes from last year's con and realize I nearly forgot my camera. Yah! Blogging is so useful as a notepad to yourself :-)
More info...
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"Ropecon 2004" last changed on 23-Jul-2004 11:20:16 EEST by JanneJalkanen. |