Clay Shirky on Second Life
From the Valleyvag comes a very level-headed article by Clay Shirky:
My problem with virtual worlds is that the navigation sucks. Normally I have two hands, legs, and a myriad of cells to interact with the world. Online, I am already severely constrained by the fact that I have 100 keys, a display with a small field-of-view, and crappy resolution, and stereographic sound. In a virtual world, I get to use only WASD and the mouse.
Why simulate the real world when you need to constrain yourself when interacting with it? The world is about interaction, not ogling at beautiful graphics. Someone in the comments of the previous article said well:
Why do they spend money (real or virtual) buying chairs if they cannot get tired?
Why do they replicate their rather low quality RL architectural, physical environment _exactly_ in SL when they have the tools to create _anything_ they want?
Back to weblog
|"Main_blogentry_141206_1" last changed on 14-Dec-2006 14:28:38 EET by JanneJalkanen.|